Comparison demo

An animation always plays.

Animated mechanisms have no mass and no contact, so nothing ever stops a part. We replay the same parts in physics.

Animation
Physics

Teeth pass through each other

The animation spins the planets on their pins. In physics those pins are locked and the centres sit too close, so the teeth overlap (red).

Animated toyOpen in 3D
Animation
Physics

A stool that cannot fold

The animation folds the X frame. In physics each foot is a slider that cannot tilt, so the frame stays open.

Animated toyOpen in 3D
Animation
Physics

Ours: it moves in physics too

Under the same small push our wiper sweeps in physics. The arm stops at its designed limit, which the animation swings past.

FunCAD packageOpen in 3D

Animated toys are primitive parts moved by closed-form kinematics, the way animation-based methods present mechanisms. Physics runs the same parts with mass and contact under a small push on one joint. Red marks triangles that intersect another part.